Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.4
2PT Factor
-3.7
3PT Factor
+9.8
Turnover Factor
-18.6
OREB Factor
-1.4
FT Factor
+12.5
PHIVSNYK
Offensive Efficiency
130
Points
119
59.3%
2P%
44.9%
63.9%
eFG%
51.7%
47.2%
3P%
40.0%
23
FTA
32
65.2%
FT%
84.4%
Pace & Advantage
25
Assists
23
20
Fast Break Pts
16
54
Pts in Paint
32
11
2nd Chance Pts
22
Possessions & Rebounds
47
Total Rebounds
44
38
Defensive Rebounds
30
9
Offensive Rebounds
14
11
Team Rebounds
3
73.1%
Defensive Reb %
76.9%
23.1%
Offensive Reb %
26.9%
14
Turnovers
16
7
Steals
9
10
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.4
Net Points (vs avg)
-1.4
+8.8
2PT Shooting
-3.7
+15.7
3PT Shooting
+9.8
-16.2
Turnovers
-18.6
-2.8
Off. Rebounding
-1.4
+4.9
Free Throws
+12.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.