Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.1
2PT Factor
+11.4
3PT Factor
+6.5
Turnover Factor
-16.2
OREB Factor
-1.7
FT Factor
+12.1
ATLVSTOR
Offensive Efficiency
117
Points
134
48.1%
2P%
60.7%
55.5%
eFG%
59.8%
43.6%
3P%
38.7%
19
FTA
26
84.2%
FT%
92.3%
Pace & Advantage
32
Assists
28
21
Fast Break Pts
19
46
Pts in Paint
60
15
2nd Chance Pts
12
Possessions & Rebounds
36
Total Rebounds
48
29
Defensive Rebounds
38
7
Offensive Rebounds
10
9
Team Rebounds
6
74.4%
Defensive Reb %
84.4%
15.6%
Offensive Reb %
25.6%
16
Turnovers
14
10
Steals
10
3
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.2
Net Points (vs avg)
+12.1
-1.1
2PT Shooting
+11.4
+13.2
3PT Shooting
+6.5
-18.6
Turnovers
-16.2
-7.2
Off. Rebounding
-1.7
+7.4
Free Throws
+12.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.