Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.3
2PT Factor
-1.0
3PT Factor
+1.2
Turnover Factor
-7.0
OREB Factor
-2.4
FT Factor
+9.5
PORVSSAS
Offensive Efficiency
115
Points
110
44.7%
2P%
48.4%
53.8%
eFG%
48.4%
42.2%
3P%
32.3%
27
FTA
23
59.3%
FT%
87.0%
Pace & Advantage
24
Assists
27
10
Fast Break Pts
13
42
Pts in Paint
54
26
2nd Chance Pts
18
Possessions & Rebounds
52
Total Rebounds
48
36
Defensive Rebounds
36
16
Offensive Rebounds
12
16
Team Rebounds
5
75.0%
Defensive Reb %
69.2%
30.8%
Offensive Reb %
25.0%
11
Turnovers
6
3
Steals
8
4
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.3
Net Points (vs avg)
+0.3
-3.7
2PT Shooting
-1.0
+13.6
3PT Shooting
+1.2
-12.8
Turnovers
-7.0
+0.9
Off. Rebounding
-2.4
+4.2
Free Throws
+9.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.