Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.1
2PT Factor
+11.4
3PT Factor
+4.1
Turnover Factor
-18.6
OREB Factor
-9.9
FT Factor
+5.9
HOUVSDAL
Offensive Efficiency
104
Points
110
47.7%
2P%
61.0%
43.4%
eFG%
60.0%
24.4%
3P%
38.1%
15
FTA
18
80.0%
FT%
77.8%
Pace & Advantage
24
Assists
24
14
Fast Break Pts
21
54
Pts in Paint
66
15
2nd Chance Pts
0
Possessions & Rebounds
51
Total Rebounds
47
34
Defensive Rebounds
45
17
Offensive Rebounds
2
8
Team Rebounds
4
94.4%
Defensive Reb %
72.6%
27.4%
Offensive Reb %
5.6%
9
Turnovers
16
13
Steals
6
7
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-15.4
Net Points (vs avg)
-7.1
-1.8
2PT Shooting
+11.4
-7.0
3PT Shooting
+4.1
-10.4
Turnovers
-18.6
-1.3
Off. Rebounding
-9.9
+5.2
Free Throws
+5.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.