Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+10.4
2PT Factor
+5.4
3PT Factor
+13.6
Turnover Factor
-17.4
OREB Factor
+1.5
FT Factor
+7.3
UTAVSGSW
Offensive Efficiency
114
Points
123
62.7%
2P%
57.1%
59.9%
eFG%
60.3%
37.1%
3P%
42.2%
17
FTA
24
64.7%
FT%
75.0%
Pace & Advantage
32
Assists
32
19
Fast Break Pts
10
62
Pts in Paint
46
9
2nd Chance Pts
18
Possessions & Rebounds
37
Total Rebounds
45
27
Defensive Rebounds
32
10
Offensive Rebounds
13
4
Team Rebounds
12
67.5%
Defensive Reb %
76.2%
23.8%
Offensive Reb %
32.5%
15
Turnovers
15
7
Steals
9
2
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.6
Net Points (vs avg)
+10.4
+11.3
2PT Shooting
+5.4
+5.9
3PT Shooting
+13.6
-17.4
Turnovers
-17.4
-2.7
Off. Rebounding
+1.5
+3.5
Free Throws
+7.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.