Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+18.5
2PT Factor
+10.5
3PT Factor
+13.7
Turnover Factor
-8.1
OREB Factor
-8.3
FT Factor
+10.8
INDVSORL
Offensive Efficiency
127
Points
135
62.3%
2P%
61.5%
63.8%
eFG%
64.9%
44.1%
3P%
46.9%
21
FTA
34
76.2%
FT%
76.5%
Pace & Advantage
38
Assists
34
12
Fast Break Pts
8
50
Pts in Paint
60
7
2nd Chance Pts
8
Possessions & Rebounds
41
Total Rebounds
36
34
Defensive Rebounds
32
7
Offensive Rebounds
4
5
Team Rebounds
7
89.5%
Defensive Reb %
82.1%
17.9%
Offensive Reb %
10.5%
11
Turnovers
7
3
Steals
7
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.1
Net Points (vs avg)
+18.5
+11.3
2PT Shooting
+10.5
+12.0
3PT Shooting
+13.7
-12.8
Turnovers
-8.1
-5.1
Off. Rebounding
-8.3
+6.6
Free Throws
+10.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.