Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.7
2PT Factor
+8.8
3PT Factor
+2.4
Turnover Factor
-22.0
OREB Factor
-4.2
FT Factor
+8.3
MINVSWAS
Offensive Efficiency
141
Points
115
72.1%
2P%
59.6%
61.7%
eFG%
55.7%
29.7%
3P%
33.3%
27
FTA
19
74.1%
FT%
89.5%
Pace & Advantage
29
Assists
21
19
Fast Break Pts
21
76
Pts in Paint
48
25
2nd Chance Pts
15
Possessions & Rebounds
51
Total Rebounds
35
34
Defensive Rebounds
26
17
Offensive Rebounds
9
7
Team Rebounds
4
79.1%
Defensive Reb %
60.5%
39.5%
Offensive Reb %
20.9%
14
Turnovers
19
14
Steals
9
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+18.8
Net Points (vs avg)
-6.7
+23.0
2PT Shooting
+8.8
-1.1
3PT Shooting
+2.4
-16.2
Turnovers
-22.0
+5.1
Off. Rebounding
-4.2
+8.0
Free Throws
+8.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.