Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.4
2PT Factor
-6.1
3PT Factor
+10.6
Turnover Factor
-9.3
OREB Factor
+3.1
FT Factor
+5.1
CHIVSBOS
Offensive Efficiency
101
Points
115
55.0%
2P%
42.3%
53.5%
eFG%
50.0%
34.8%
3P%
38.5%
10
FTA
13
90.0%
FT%
84.6%
Pace & Advantage
25
Assists
22
14
Fast Break Pts
15
36
Pts in Paint
34
12
2nd Chance Pts
26
Possessions & Rebounds
45
Total Rebounds
54
39
Defensive Rebounds
34
6
Offensive Rebounds
20
4
Team Rebounds
10
66.1%
Defensive Reb %
85.0%
15.0%
Offensive Reb %
33.9%
13
Turnovers
8
2
Steals
7
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.7
Net Points (vs avg)
+3.4
+3.7
2PT Shooting
-6.1
+4.8
3PT Shooting
+10.6
-15.1
Turnovers
-9.3
-6.6
Off. Rebounding
+3.1
+4.4
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.