Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-4.7
2PT Factor
+14.6
3PT Factor
+1.6
Turnover Factor
-17.4
OREB Factor
-7.2
FT Factor
+3.7
ATLVSTOR
Offensive Efficiency
100
Points
118
41.8%
2P%
66.0%
46.1%
eFG%
58.9%
35.3%
3P%
32.4%
21
FTA
19
85.7%
FT%
63.2%
Pace & Advantage
28
Assists
34
16
Fast Break Pts
29
44
Pts in Paint
64
14
2nd Chance Pts
8
Possessions & Rebounds
46
Total Rebounds
46
38
Defensive Rebounds
39
8
Offensive Rebounds
7
9
Team Rebounds
8
84.4%
Defensive Reb %
83.0%
17.0%
Offensive Reb %
15.6%
15
Turnovers
15
11
Steals
10
1
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-18.5
Net Points (vs avg)
-4.7
-6.9
2PT Shooting
+14.6
+4.0
3PT Shooting
+1.6
-17.4
Turnovers
-17.4
-6.7
Off. Rebounding
-7.2
+8.5
Free Throws
+3.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.