Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.9
2PT Factor
-6.1
3PT Factor
-2.7
Turnover Factor
-9.3
OREB Factor
-2.9
FT Factor
+6.1
CHAVSOKC
Offensive Efficiency
124
Points
97
55.0%
2P%
42.6%
65.6%
eFG%
42.5%
51.4%
3P%
28.2%
25
FTA
27
92.0%
FT%
66.7%
Pace & Advantage
25
Assists
18
7
Fast Break Pts
7
42
Pts in Paint
44
23
2nd Chance Pts
13
Possessions & Rebounds
52
Total Rebounds
33
40
Defensive Rebounds
20
12
Offensive Rebounds
13
7
Team Rebounds
15
75.5%
Defensive Reb %
62.5%
37.5%
Offensive Reb %
24.5%
21
Turnovers
8
4
Steals
14
7
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+14.2
Net Points (vs avg)
-14.9
+3.7
2PT Shooting
-6.1
+20.2
3PT Shooting
-2.7
-24.4
Turnovers
-9.3
+3.0
Off. Rebounding
-2.9
+11.5
Free Throws
+6.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.