Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.1
2PT Factor
+5.5
3PT Factor
+2.8
Turnover Factor
-23.2
OREB Factor
-4.6
FT Factor
+9.4
GSWVSLAC
Offensive Efficiency
102
Points
103
49.0%
2P%
56.2%
43.5%
eFG%
54.5%
24.4%
3P%
34.5%
27
FTA
21
81.5%
FT%
90.5%
Pace & Advantage
27
Assists
25
19
Fast Break Pts
10
40
Pts in Paint
44
9
2nd Chance Pts
14
Possessions & Rebounds
40
Total Rebounds
48
28
Defensive Rebounds
42
12
Offensive Rebounds
6
10
Team Rebounds
7
82.4%
Defensive Reb %
77.8%
22.2%
Offensive Reb %
17.6%
7
Turnovers
20
18
Steals
5
4
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-10.1
Net Points (vs avg)
-10.1
-0.3
2PT Shooting
+5.5
-7.0
3PT Shooting
+2.8
-8.1
Turnovers
-23.2
-4.4
Off. Rebounding
-4.6
+9.8
Free Throws
+9.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.