Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+20.1
2PT Factor
+12.9
3PT Factor
+11.2
Turnover Factor
-16.2
OREB Factor
+2.0
FT Factor
+10.3
UTAVSPOR
Offensive Efficiency
117
Points
137
52.5%
2P%
66.7%
56.0%
eFG%
62.9%
41.9%
3P%
39.6%
17
FTA
21
82.4%
FT%
95.2%
Pace & Advantage
32
Assists
32
21
Fast Break Pts
19
52
Pts in Paint
48
15
2nd Chance Pts
14
Possessions & Rebounds
42
Total Rebounds
45
28
Defensive Rebounds
31
14
Offensive Rebounds
14
5
Team Rebounds
4
66.7%
Defensive Reb %
68.9%
31.1%
Offensive Reb %
33.3%
15
Turnovers
14
11
Steals
9
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.1
Net Points (vs avg)
+20.1
+3.1
2PT Shooting
+12.9
+9.2
3PT Shooting
+11.2
-17.4
Turnovers
-16.2
+0.9
Off. Rebounding
+2.0
+6.3
Free Throws
+10.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.