Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.8
2PT Factor
+3.8
3PT Factor
+1.4
Turnover Factor
-17.4
OREB Factor
-2.9
FT Factor
+15.8
ORLVSWAS
Offensive Efficiency
112
Points
120
50.8%
2P%
53.8%
52.2%
eFG%
51.7%
36.4%
3P%
32.4%
24
FTA
33
66.7%
FT%
93.9%
Pace & Advantage
28
Assists
25
15
Fast Break Pts
22
56
Pts in Paint
40
18
2nd Chance Pts
12
Possessions & Rebounds
48
Total Rebounds
45
35
Defensive Rebounds
34
13
Offensive Rebounds
11
8
Team Rebounds
7
76.1%
Defensive Reb %
72.3%
27.7%
Offensive Reb %
23.9%
19
Turnovers
15
8
Steals
12
4
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.2
Net Points (vs avg)
+0.8
+1.4
2PT Shooting
+3.8
+4.9
3PT Shooting
+1.4
-22.0
Turnovers
-17.4
-0.9
Off. Rebounding
-2.9
+5.4
Free Throws
+15.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.