Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.2
2PT Factor
+8.0
3PT Factor
-6.2
Turnover Factor
-18.6
OREB Factor
-0.4
FT Factor
+5.0
LALVSNOP
Offensive Efficiency
111
Points
103
59.3%
2P%
58.8%
57.1%
eFG%
49.5%
35.5%
3P%
25.0%
21
FTA
18
66.7%
FT%
72.2%
Pace & Advantage
30
Assists
28
24
Fast Break Pts
9
58
Pts in Paint
56
8
2nd Chance Pts
17
Possessions & Rebounds
44
Total Rebounds
44
35
Defensive Rebounds
30
9
Offensive Rebounds
14
10
Team Rebounds
8
71.4%
Defensive Reb %
76.9%
23.1%
Offensive Reb %
28.6%
15
Turnovers
16
11
Steals
8
6
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.8
Net Points (vs avg)
-12.2
+8.8
2PT Shooting
+8.0
+3.8
3PT Shooting
-6.2
-17.4
Turnovers
-18.6
-2.8
Off. Rebounding
-0.4
+4.7
Free Throws
+5.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.