Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-20.3
2PT Factor
-0.2
3PT Factor
-1.5
Turnover Factor
-15.1
OREB Factor
-7.0
FT Factor
+3.5
DALVSSAC
Offensive Efficiency
100
Points
98
44.9%
2P%
49.2%
44.8%
eFG%
47.3%
29.6%
3P%
29.0%
21
FTA
17
66.7%
FT%
64.7%
Pace & Advantage
19
Assists
23
19
Fast Break Pts
30
58
Pts in Paint
50
18
2nd Chance Pts
5
Possessions & Rebounds
55
Total Rebounds
43
40
Defensive Rebounds
35
15
Offensive Rebounds
8
13
Team Rebounds
12
83.3%
Defensive Reb %
70.0%
30.0%
Offensive Reb %
16.7%
17
Turnovers
13
6
Steals
11
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-20.5
Net Points (vs avg)
-20.3
-5.1
2PT Shooting
-0.2
-0.9
3PT Shooting
-1.5
-19.7
Turnovers
-15.1
+0.4
Off. Rebounding
-7.0
+4.7
Free Throws
+3.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.