Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.9
2PT Factor
+12.9
3PT Factor
+6.9
Turnover Factor
-11.6
OREB Factor
-4.8
FT Factor
+12.5
WASVSPHI
Offensive Efficiency
110
Points
131
55.6%
2P%
66.0%
56.9%
eFG%
61.9%
39.4%
3P%
37.8%
11
FTA
32
100.0%
FT%
84.4%
Pace & Advantage
29
Assists
30
15
Fast Break Pts
21
52
Pts in Paint
48
11
2nd Chance Pts
13
Possessions & Rebounds
42
Total Rebounds
34
31
Defensive Rebounds
27
11
Offensive Rebounds
7
5
Team Rebounds
8
81.6%
Defensive Reb %
71.1%
28.9%
Offensive Reb %
18.4%
22
Turnovers
10
7
Steals
15
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.7
Net Points (vs avg)
+15.9
+5.5
2PT Shooting
+12.9
+7.5
3PT Shooting
+6.9
-25.5
Turnovers
-11.6
-0.2
Off. Rebounding
-4.8
+5.9
Free Throws
+12.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.