Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.2
2PT Factor
+3.8
3PT Factor
+9.3
Turnover Factor
-24.4
OREB Factor
-2.5
FT Factor
+3.5
NOPVSATL
Offensive Efficiency
100
Points
117
51.7%
2P%
54.2%
48.8%
eFG%
55.8%
28.6%
3P%
38.3%
25
FTA
17
64.0%
FT%
64.7%
Pace & Advantage
26
Assists
30
29
Fast Break Pts
17
54
Pts in Paint
50
8
2nd Chance Pts
15
Possessions & Rebounds
40
Total Rebounds
49
34
Defensive Rebounds
38
6
Offensive Rebounds
11
9
Team Rebounds
17
75.6%
Defensive Reb %
86.4%
13.6%
Offensive Reb %
24.4%
19
Turnovers
21
13
Steals
13
9
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-24.4
Net Points (vs avg)
-10.2
+2.2
2PT Shooting
+3.8
-1.7
3PT Shooting
+9.3
-22.0
Turnovers
-24.4
-8.0
Off. Rebounding
-2.5
+5.0
Free Throws
+3.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.