Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.7
2PT Factor
-0.3
3PT Factor
+8.7
Turnover Factor
-16.2
OREB Factor
+8.0
FT Factor
+2.5
DENVSBOS
Offensive Efficiency
114
Points
110
44.2%
2P%
49.1%
56.3%
eFG%
53.2%
45.5%
3P%
39.5%
24
FTA
15
66.7%
FT%
60.0%
Pace & Advantage
27
Assists
16
13
Fast Break Pts
9
26
Pts in Paint
48
16
2nd Chance Pts
27
Possessions & Rebounds
39
Total Rebounds
53
27
Defensive Rebounds
32
12
Offensive Rebounds
21
14
Team Rebounds
8
56.2%
Defensive Reb %
72.7%
27.3%
Offensive Reb %
43.8%
9
Turnovers
14
7
Steals
6
8
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+7.4
Net Points (vs avg)
+2.7
-3.7
2PT Shooting
-0.3
+17.1
3PT Shooting
+8.7
-10.4
Turnovers
-16.2
-1.0
Off. Rebounding
+8.0
+5.4
Free Throws
+2.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.