Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.9
2PT Factor
+4.8
3PT Factor
+10.2
Turnover Factor
-13.9
OREB Factor
+4.6
FT Factor
+7.3
LACVSNYK
Offensive Efficiency
111
Points
123
50.0%
2P%
54.1%
51.6%
eFG%
57.4%
35.7%
3P%
42.4%
19
FTA
17
84.2%
FT%
88.2%
Pace & Advantage
21
Assists
31
9
Fast Break Pts
8
44
Pts in Paint
54
20
2nd Chance Pts
25
Possessions & Rebounds
40
Total Rebounds
48
25
Defensive Rebounds
32
15
Offensive Rebounds
16
7
Team Rebounds
11
61.0%
Defensive Reb %
68.1%
31.9%
Offensive Reb %
39.0%
10
Turnovers
12
7
Steals
5
5
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.2
Net Points (vs avg)
+12.9
+0.5
2PT Shooting
+4.8
+5.5
3PT Shooting
+10.2
-11.6
Turnovers
-13.9
+1.4
Off. Rebounding
+4.6
+7.4
Free Throws
+7.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.