Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.4
2PT Factor
+8.7
3PT Factor
+9.3
Turnover Factor
-11.6
OREB Factor
-4.0
FT Factor
+5.9
MILVSGSW
Offensive Efficiency
113
Points
120
60.4%
2P%
61.9%
62.4%
eFG%
59.6%
43.8%
3P%
38.3%
12
FTA
18
58.3%
FT%
77.8%
Pace & Advantage
29
Assists
31
4
Fast Break Pts
7
52
Pts in Paint
42
4
2nd Chance Pts
22
Possessions & Rebounds
36
Total Rebounds
41
31
Defensive Rebounds
33
5
Offensive Rebounds
8
5
Team Rebounds
12
79.5%
Defensive Reb %
86.8%
13.2%
Offensive Reb %
20.5%
12
Turnovers
10
3
Steals
6
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.4
Net Points (vs avg)
+8.4
+9.7
2PT Shooting
+8.7
+11.0
3PT Shooting
+9.3
-13.9
Turnovers
-11.6
-7.1
Off. Rebounding
-4.0
+1.8
Free Throws
+5.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.