Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.8
2PT Factor
+12.2
3PT Factor
+1.0
Turnover Factor
-10.4
OREB Factor
-4.7
FT Factor
+2.9
DALVSUTA
Offensive Efficiency
114
Points
116
59.2%
2P%
63.0%
60.6%
eFG%
56.3%
41.7%
3P%
31.7%
13
FTA
14
84.6%
FT%
64.3%
Pace & Advantage
30
Assists
32
19
Fast Break Pts
19
46
Pts in Paint
64
10
2nd Chance Pts
13
Possessions & Rebounds
47
Total Rebounds
42
38
Defensive Rebounds
32
9
Offensive Rebounds
10
4
Team Rebounds
4
79.2%
Defensive Reb %
78.0%
22.0%
Offensive Reb %
20.8%
21
Turnovers
9
4
Steals
11
2
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.4
Net Points (vs avg)
+0.8
+8.0
2PT Shooting
+12.2
+10.4
3PT Shooting
+1.0
-24.4
Turnovers
-10.4
-3.5
Off. Rebounding
-4.7
+5.1
Free Throws
+2.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: UTA (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.