Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+17.3
2PT Factor
+6.4
3PT Factor
+14.3
Turnover Factor
-11.6
OREB Factor
-0.1
FT Factor
+8.3
TORVSBOS
Offensive Efficiency
117
Points
125
60.0%
2P%
55.9%
58.7%
eFG%
62.1%
38.3%
3P%
50.0%
10
FTA
19
90.0%
FT%
89.5%
Pace & Advantage
39
Assists
28
17
Fast Break Pts
18
50
Pts in Paint
62
8
2nd Chance Pts
15
Possessions & Rebounds
31
Total Rebounds
40
22
Defensive Rebounds
31
9
Offensive Rebounds
9
9
Team Rebounds
10
71.0%
Defensive Reb %
77.5%
22.5%
Offensive Reb %
29.0%
7
Turnovers
10
7
Steals
3
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.4
Net Points (vs avg)
+17.3
+7.9
2PT Shooting
+6.4
+9.3
3PT Shooting
+14.3
-8.1
Turnovers
-11.6
-3.2
Off. Rebounding
-0.1
+4.4
Free Throws
+8.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.