Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.2
2PT Factor
-1.3
3PT Factor
+3.0
Turnover Factor
-22.0
OREB Factor
-9.0
FT Factor
+7.0
ATLVSDEN
Offensive Efficiency
110
Points
87
58.8%
2P%
47.5%
57.4%
eFG%
49.3%
37.2%
3P%
34.4%
4
FTA
20
50.0%
FT%
80.0%
Pace & Advantage
31
Assists
22
16
Fast Break Pts
9
56
Pts in Paint
30
4
2nd Chance Pts
2
Possessions & Rebounds
40
Total Rebounds
44
36
Defensive Rebounds
40
4
Offensive Rebounds
4
5
Team Rebounds
8
90.0%
Defensive Reb %
90.9%
9.1%
Offensive Reb %
10.0%
6
Turnovers
19
14
Steals
6
6
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-1.7
Net Points (vs avg)
-22.2
+8.0
2PT Shooting
-1.3
+7.3
3PT Shooting
+3.0
-7.0
Turnovers
-22.0
-10.3
Off. Rebounding
-9.0
+0.3
Free Throws
+7.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.