Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.2
2PT Factor
-2.0
3PT Factor
+6.5
Turnover Factor
-15.1
OREB Factor
-0.1
FT Factor
+10.5
HOUVSPOR
Offensive Efficiency
105
Points
111
57.7%
2P%
46.7%
46.9%
eFG%
50.6%
22.7%
3P%
36.4%
24
FTA
23
62.5%
FT%
91.3%
Pace & Advantage
21
Assists
26
14
Fast Break Pts
12
44
Pts in Paint
40
16
2nd Chance Pts
22
Possessions & Rebounds
56
Total Rebounds
43
34
Defensive Rebounds
29
22
Offensive Rebounds
14
11
Team Rebounds
10
70.8%
Defensive Reb %
56.9%
43.1%
Offensive Reb %
29.2%
13
Turnovers
13
8
Steals
9
8
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.7
Net Points (vs avg)
-0.2
+7.2
2PT Shooting
-2.0
-9.5
3PT Shooting
+6.5
-15.1
Turnovers
-15.1
+8.2
Off. Rebounding
-0.1
+4.5
Free Throws
+10.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.