Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.6
2PT Factor
-5.3
3PT Factor
+10.4
Turnover Factor
-15.1
OREB Factor
+1.4
FT Factor
+1.9
MILVSLAL
Offensive Efficiency
105
Points
101
57.8%
2P%
43.6%
55.7%
eFG%
51.1%
35.3%
3P%
41.7%
22
FTA
14
77.3%
FT%
57.1%
Pace & Advantage
23
Assists
28
12
Fast Break Pts
10
50
Pts in Paint
46
23
2nd Chance Pts
15
Possessions & Rebounds
44
Total Rebounds
45
32
Defensive Rebounds
30
12
Offensive Rebounds
15
7
Team Rebounds
9
68.1%
Defensive Reb %
71.4%
28.6%
Offensive Reb %
31.9%
17
Turnovers
13
10
Steals
9
3
Blocks
0
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.6
Net Points (vs avg)
-6.6
+6.3
2PT Shooting
-5.3
+4.0
3PT Shooting
+10.4
-19.7
Turnovers
-15.1
-0.4
Off. Rebounding
+1.4
+7.1
Free Throws
+1.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.