Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+25.7
2PT Factor
+16.4
3PT Factor
+14.5
Turnover Factor
-11.6
OREB Factor
-3.3
FT Factor
+9.7
MINVSCLE
Offensive Efficiency
134
Points
146
61.4%
2P%
65.6%
66.3%
eFG%
67.9%
50.0%
3P%
48.4%
20
FTA
25
80.0%
FT%
84.0%
Pace & Advantage
31
Assists
38
15
Fast Break Pts
17
58
Pts in Paint
68
15
2nd Chance Pts
12
Possessions & Rebounds
40
Total Rebounds
31
29
Defensive Rebounds
23
11
Offensive Rebounds
8
4
Team Rebounds
8
78.4%
Defensive Reb %
67.6%
32.4%
Offensive Reb %
21.6%
16
Turnovers
10
8
Steals
10
7
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+17.3
Net Points (vs avg)
+25.7
+11.4
2PT Shooting
+16.4
+16.3
3PT Shooting
+14.5
-18.6
Turnovers
-11.6
+1.2
Off. Rebounding
-3.3
+7.0
Free Throws
+9.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.