Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.1
2PT Factor
-3.7
3PT Factor
+6.5
Turnover Factor
-11.6
OREB Factor
-6.6
FT Factor
+1.2
SASVSBOS
Offensive Efficiency
100
Points
95
54.9%
2P%
44.9%
45.3%
eFG%
49.5%
22.7%
3P%
36.4%
20
FTA
4
70.0%
FT%
75.0%
Pace & Advantage
22
Assists
22
11
Fast Break Pts
4
40
Pts in Paint
36
19
2nd Chance Pts
8
Possessions & Rebounds
53
Total Rebounds
52
41
Defensive Rebounds
43
12
Offensive Rebounds
9
9
Team Rebounds
5
82.0%
Defensive Reb %
78.2%
21.8%
Offensive Reb %
18.0%
8
Turnovers
10
5
Steals
5
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-13.7
Net Points (vs avg)
-14.1
+4.7
2PT Shooting
-3.7
-9.5
3PT Shooting
+6.5
-9.3
Turnovers
-11.6
-4.8
Off. Rebounding
-6.6
+5.1
Free Throws
+1.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.