Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.3
2PT Factor
+16.3
3PT Factor
+2.2
Turnover Factor
-18.6
OREB Factor
-2.2
FT Factor
+4.6
DALVSCHI
Offensive Efficiency
107
Points
125
46.4%
2P%
68.6%
50.0%
eFG%
59.3%
37.1%
3P%
32.6%
25
FTA
12
64.0%
FT%
83.3%
Pace & Advantage
25
Assists
31
8
Fast Break Pts
38
44
Pts in Paint
68
6
2nd Chance Pts
12
Possessions & Rebounds
42
Total Rebounds
52
33
Defensive Rebounds
41
9
Offensive Rebounds
11
10
Team Rebounds
6
75.0%
Defensive Reb %
82.0%
18.0%
Offensive Reb %
25.0%
14
Turnovers
16
7
Steals
10
6
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-14.6
Net Points (vs avg)
+2.3
-2.8
2PT Shooting
+16.3
+5.9
3PT Shooting
+2.2
-16.2
Turnovers
-18.6
-6.6
Off. Rebounding
-2.2
+5.0
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.