Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.1
2PT Factor
+1.4
3PT Factor
-6.8
Turnover Factor
-17.4
OREB Factor
-5.9
FT Factor
+6.6
CHAVSUTA
Offensive Efficiency
150
Points
95
69.0%
2P%
50.9%
64.4%
eFG%
44.9%
40.7%
3P%
22.6%
25
FTA
21
80.0%
FT%
76.2%
Pace & Advantage
35
Assists
22
28
Fast Break Pts
14
56
Pts in Paint
50
41
2nd Chance Pts
8
Possessions & Rebounds
65
Total Rebounds
31
44
Defensive Rebounds
20
21
Offensive Rebounds
11
7
Team Rebounds
8
80.0%
Defensive Reb %
48.8%
51.2%
Offensive Reb %
20.0%
13
Turnovers
15
10
Steals
6
5
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+33.3
Net Points (vs avg)
-22.1
+13.7
2PT Shooting
+1.4
+15.5
3PT Shooting
-6.8
-15.1
Turnovers
-17.4
+10.4
Off. Rebounding
-5.9
+8.7
Free Throws
+6.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: UTA (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.