Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.3
2PT Factor
+7.8
3PT Factor
-9.1
Turnover Factor
-19.7
OREB Factor
+0.8
FT Factor
+9.8
NOPVSCHA
Offensive Efficiency
95
Points
102
44.0%
2P%
62.9%
45.8%
eFG%
47.1%
32.4%
3P%
24.0%
25
FTA
27
72.0%
FT%
81.5%
Pace & Advantage
23
Assists
16
16
Fast Break Pts
10
42
Pts in Paint
32
2
2nd Chance Pts
16
Possessions & Rebounds
34
Total Rebounds
59
29
Defensive Rebounds
46
5
Offensive Rebounds
13
12
Team Rebounds
11
69.0%
Defensive Reb %
90.2%
9.8%
Offensive Reb %
31.0%
8
Turnovers
17
9
Steals
3
4
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-17.0
Net Points (vs avg)
-10.3
-4.5
2PT Shooting
+7.8
+1.4
3PT Shooting
-9.1
-9.3
Turnovers
-19.7
-11.5
Off. Rebounding
+0.8
+6.9
Free Throws
+9.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.