Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.4
2PT Factor
+18.8
3PT Factor
+2.6
Turnover Factor
-16.2
OREB Factor
-5.1
FT Factor
+3.3
PHIVSLAC
Offensive Efficiency
128
Points
113
50.9%
2P%
71.2%
56.9%
eFG%
64.7%
43.6%
3P%
34.6%
22
FTA
20
95.5%
FT%
60.0%
Pace & Advantage
31
Assists
24
12
Fast Break Pts
6
46
Pts in Paint
64
28
2nd Chance Pts
14
Possessions & Rebounds
41
Total Rebounds
36
27
Defensive Rebounds
31
14
Offensive Rebounds
5
7
Team Rebounds
8
84.4%
Defensive Reb %
68.9%
31.1%
Offensive Reb %
15.6%
6
Turnovers
14
8
Steals
4
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+19.5
Net Points (vs avg)
+3.4
+1.4
2PT Shooting
+18.8
+13.2
3PT Shooting
+2.6
-7.0
Turnovers
-16.2
+0.9
Off. Rebounding
-5.1
+10.9
Free Throws
+3.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.