Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-16.2
2PT Factor
-5.3
3PT Factor
+3.8
Turnover Factor
-15.1
OREB Factor
-5.7
FT Factor
+6.0
NYKVSWAS
Offensive Efficiency
132
Points
101
56.6%
2P%
43.6%
61.7%
eFG%
47.1%
45.9%
3P%
35.5%
27
FTA
32
77.8%
FT%
62.5%
Pace & Advantage
34
Assists
19
18
Fast Break Pts
12
54
Pts in Paint
40
9
2nd Chance Pts
21
Possessions & Rebounds
50
Total Rebounds
42
41
Defensive Rebounds
32
9
Offensive Rebounds
10
5
Team Rebounds
15
80.4%
Defensive Reb %
78.0%
22.0%
Offensive Reb %
19.6%
9
Turnovers
13
6
Steals
6
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.2
Net Points (vs avg)
-16.2
+6.3
2PT Shooting
-5.3
+14.9
3PT Shooting
+3.8
-10.4
Turnovers
-15.1
-3.5
Off. Rebounding
-5.7
+8.9
Free Throws
+6.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.