Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.1
2PT Factor
+14.6
3PT Factor
-7.0
Turnover Factor
-23.2
OREB Factor
+2.6
FT Factor
+2.9
LALVSBKN
Offensive Efficiency
125
Points
109
72.2%
2P%
66.0%
58.2%
eFG%
53.2%
22.6%
3P%
24.4%
39
FTA
14
66.7%
FT%
64.3%
Pace & Advantage
25
Assists
28
31
Fast Break Pts
18
66
Pts in Paint
64
13
2nd Chance Pts
27
Possessions & Rebounds
41
Total Rebounds
48
31
Defensive Rebounds
32
10
Offensive Rebounds
16
12
Team Rebounds
7
66.0%
Defensive Reb %
76.2%
23.8%
Offensive Reb %
34.0%
12
Turnovers
20
14
Steals
7
0
Blocks
0
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.9
Net Points (vs avg)
-10.1
+20.5
2PT Shooting
+14.6
-6.8
3PT Shooting
-7.0
-13.9
Turnovers
-23.2
-2.7
Off. Rebounding
+2.6
+8.8
Free Throws
+2.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.