Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.3
2PT Factor
+4.0
3PT Factor
-5.0
Turnover Factor
-15.1
OREB Factor
-3.4
FT Factor
+11.1
ATLVSMIA
Offensive Efficiency
127
Points
115
54.9%
2P%
53.1%
58.9%
eFG%
47.9%
42.0%
3P%
25.0%
13
FTA
26
61.5%
FT%
88.5%
Pace & Advantage
34
Assists
25
14
Fast Break Pts
20
50
Pts in Paint
66
10
2nd Chance Pts
8
Possessions & Rebounds
47
Total Rebounds
53
39
Defensive Rebounds
41
8
Offensive Rebounds
12
9
Team Rebounds
7
76.5%
Defensive Reb %
83.7%
16.3%
Offensive Reb %
23.5%
9
Turnovers
13
7
Steals
6
2
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.0
Net Points (vs avg)
-8.3
+4.7
2PT Shooting
+4.0
+14.9
3PT Shooting
-5.0
-10.4
Turnovers
-15.1
-7.4
Off. Rebounding
-3.4
+2.3
Free Throws
+11.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.