Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.6
2PT Factor
+5.3
3PT Factor
+11.2
Turnover Factor
-23.2
OREB Factor
-4.0
FT Factor
+0.1
PHIVSGSW
Offensive Efficiency
113
Points
94
52.7%
2P%
60.0%
52.2%
eFG%
59.6%
34.2%
3P%
39.6%
21
FTA
2
76.2%
FT%
50.0%
Pace & Advantage
23
Assists
27
11
Fast Break Pts
18
54
Pts in Paint
30
20
2nd Chance Pts
11
Possessions & Rebounds
56
Total Rebounds
33
31
Defensive Rebounds
25
25
Offensive Rebounds
8
5
Team Rebounds
5
79.5%
Defensive Reb %
50.0%
50.0%
Offensive Reb %
20.5%
13
Turnovers
20
9
Steals
8
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.0
Net Points (vs avg)
-10.6
+3.0
2PT Shooting
+5.3
+3.4
3PT Shooting
+11.2
-15.1
Turnovers
-23.2
+12.0
Off. Rebounding
-4.0
+6.6
Free Throws
+0.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.