Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+9.0
2PT Factor
+12.9
3PT Factor
+5.2
Turnover Factor
-19.7
OREB Factor
+5.6
FT Factor
+5.0
PHXVSPOR
Offensive Efficiency
130
Points
125
53.6%
2P%
67.4%
61.9%
eFG%
58.9%
48.8%
3P%
34.6%
15
FTA
18
66.7%
FT%
72.2%
Pace & Advantage
26
Assists
31
6
Fast Break Pts
8
60
Pts in Paint
58
21
2nd Chance Pts
39
Possessions & Rebounds
45
Total Rebounds
47
27
Defensive Rebounds
29
18
Offensive Rebounds
18
5
Team Rebounds
10
60.0%
Defensive Reb %
61.7%
38.3%
Offensive Reb %
40.0%
11
Turnovers
17
13
Steals
8
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+19.0
Net Points (vs avg)
+9.0
+3.9
2PT Shooting
+12.9
+19.6
3PT Shooting
+5.2
-12.8
Turnovers
-19.7
+4.9
Off. Rebounding
+5.6
+3.4
Free Throws
+5.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.