Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.8
2PT Factor
-4.5
3PT Factor
+4.7
Turnover Factor
-11.6
OREB Factor
-2.7
FT Factor
+4.3
BOSVSHOU
Offensive Efficiency
114
Points
93
51.3%
2P%
44.2%
53.9%
eFG%
48.2%
37.3%
3P%
36.7%
20
FTA
22
85.0%
FT%
63.6%
Pace & Advantage
26
Assists
16
8
Fast Break Pts
5
36
Pts in Paint
42
27
2nd Chance Pts
15
Possessions & Rebounds
57
Total Rebounds
38
37
Defensive Rebounds
26
20
Offensive Rebounds
12
8
Team Rebounds
7
75.5%
Defensive Reb %
56.5%
43.5%
Offensive Reb %
24.5%
15
Turnovers
10
6
Steals
10
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.0
Net Points (vs avg)
-9.8
+1.2
2PT Shooting
-4.5
+8.7
3PT Shooting
+4.7
-17.4
Turnovers
-11.6
+7.6
Off. Rebounding
-2.7
+7.9
Free Throws
+4.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: BOS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.