Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-26.1
2PT Factor
+8.8
3PT Factor
-7.0
Turnover Factor
-27.8
OREB Factor
-5.6
FT Factor
+5.5
CLEVSLAC
Offensive Efficiency
124
Points
91
59.6%
2P%
59.6%
59.2%
eFG%
50.0%
39.0%
3P%
21.4%
13
FTA
12
61.5%
FT%
91.7%
Pace & Advantage
30
Assists
20
27
Fast Break Pts
11
60
Pts in Paint
54
13
2nd Chance Pts
7
Possessions & Rebounds
44
Total Rebounds
37
31
Defensive Rebounds
31
13
Offensive Rebounds
6
5
Team Rebounds
11
83.8%
Defensive Reb %
70.5%
29.5%
Offensive Reb %
16.2%
9
Turnovers
24
17
Steals
6
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.6
Net Points (vs avg)
-26.1
+9.7
2PT Shooting
+8.8
+8.9
3PT Shooting
-7.0
-10.4
Turnovers
-27.8
+0.1
Off. Rebounding
-5.6
+2.3
Free Throws
+5.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: CLE (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.