Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.6
2PT Factor
+8.0
3PT Factor
-3.1
Turnover Factor
-17.4
OREB Factor
+2.0
FT Factor
+11.2
WASVSDET
Offensive Efficiency
126
Points
117
62.0%
2P%
58.2%
63.7%
eFG%
51.7%
43.9%
3P%
27.3%
18
FTA
33
55.6%
FT%
78.8%
Pace & Advantage
30
Assists
22
8
Fast Break Pts
25
56
Pts in Paint
60
12
2nd Chance Pts
20
Possessions & Rebounds
39
Total Rebounds
47
28
Defensive Rebounds
33
11
Offensive Rebounds
14
10
Team Rebounds
9
66.7%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
33.3%
17
Turnovers
15
9
Steals
11
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.0
Net Points (vs avg)
+0.6
+10.5
2PT Shooting
+8.0
+14.3
3PT Shooting
-3.1
-19.7
Turnovers
-17.4
-2.2
Off. Rebounding
+2.0
+2.2
Free Throws
+11.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DET (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.