Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.9
2PT Factor
+17.1
3PT Factor
-2.3
Turnover Factor
-19.7
OREB Factor
-1.1
FT Factor
+8.9
BKNVSORL
Offensive Efficiency
98
Points
118
51.2%
2P%
70.0%
48.8%
eFG%
59.1%
30.8%
3P%
28.1%
29
FTA
27
62.1%
FT%
77.8%
Pace & Advantage
22
Assists
32
16
Fast Break Pts
15
40
Pts in Paint
64
11
2nd Chance Pts
15
Possessions & Rebounds
36
Total Rebounds
42
25
Defensive Rebounds
33
11
Offensive Rebounds
9
10
Team Rebounds
15
73.5%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
26.5%
19
Turnovers
17
7
Steals
14
2
Blocks
11
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-17.7
Net Points (vs avg)
+2.9
+1.3
2PT Shooting
+17.1
-0.1
3PT Shooting
-2.3
-22.0
Turnovers
-19.7
-2.2
Off. Rebounding
-1.1
+5.3
Free Throws
+8.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: BKN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.