Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.3
2PT Factor
+14.6
3PT Factor
+9.4
Turnover Factor
-13.9
OREB Factor
-1.9
FT Factor
+5.1
CHIVSTOR
Offensive Efficiency
107
Points
123
54.8%
2P%
66.0%
54.9%
eFG%
64.4%
36.7%
3P%
41.2%
8
FTA
13
87.5%
FT%
84.6%
Pace & Advantage
28
Assists
35
7
Fast Break Pts
17
44
Pts in Paint
60
11
2nd Chance Pts
20
Possessions & Rebounds
38
Total Rebounds
35
25
Defensive Rebounds
27
13
Offensive Rebounds
8
9
Team Rebounds
9
75.8%
Defensive Reb %
67.5%
32.5%
Offensive Reb %
24.2%
17
Turnovers
12
9
Steals
10
4
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.4
Net Points (vs avg)
+13.3
+3.7
2PT Shooting
+14.6
+7.7
3PT Shooting
+9.4
-19.7
Turnovers
-13.9
+1.5
Off. Rebounding
-1.9
+3.4
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.