Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.1
2PT Factor
+0.6
3PT Factor
+2.4
Turnover Factor
-20.9
OREB Factor
-0.4
FT Factor
+6.1
CHAVSHOU
Offensive Efficiency
109
Points
99
43.2%
2P%
50.0%
51.1%
eFG%
50.6%
39.5%
3P%
34.8%
22
FTA
20
90.9%
FT%
75.0%
Pace & Advantage
21
Assists
24
14
Fast Break Pts
21
34
Pts in Paint
48
23
2nd Chance Pts
15
Possessions & Rebounds
46
Total Rebounds
40
30
Defensive Rebounds
28
16
Offensive Rebounds
12
10
Team Rebounds
8
71.4%
Defensive Reb %
63.6%
36.4%
Offensive Reb %
28.6%
22
Turnovers
18
14
Steals
17
5
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.6
Net Points (vs avg)
-12.1
-4.5
2PT Shooting
+0.6
+10.0
3PT Shooting
+2.4
-25.5
Turnovers
-20.9
+3.6
Off. Rebounding
-0.4
+9.9
Free Throws
+6.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.