Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.5
2PT Factor
+4.0
3PT Factor
+6.5
Turnover Factor
-10.4
OREB Factor
-7.5
FT Factor
+7.9
SASVSDAL
Offensive Efficiency
135
Points
123
57.4%
2P%
53.0%
59.5%
eFG%
54.6%
41.5%
3P%
38.7%
25
FTA
20
88.0%
FT%
85.0%
Pace & Advantage
34
Assists
23
19
Fast Break Pts
10
60
Pts in Paint
54
16
2nd Chance Pts
10
Possessions & Rebounds
50
Total Rebounds
41
39
Defensive Rebounds
34
11
Offensive Rebounds
7
8
Team Rebounds
6
84.8%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
15.2%
14
Turnovers
9
7
Steals
9
7
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.6
Net Points (vs avg)
+0.5
+7.2
2PT Shooting
+4.0
+11.6
3PT Shooting
+6.5
-16.2
Turnovers
-10.4
-2.5
Off. Rebounding
-7.5
+10.6
Free Throws
+7.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.