Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.8
2PT Factor
+4.5
3PT Factor
+7.3
Turnover Factor
-13.9
OREB Factor
-7.0
FT Factor
+2.3
GSWVSPHX
Offensive Efficiency
101
Points
97
61.9%
2P%
56.4%
56.6%
eFG%
56.1%
36.4%
3P%
37.2%
20
FTA
6
75.0%
FT%
83.3%
Pace & Advantage
23
Assists
22
17
Fast Break Pts
9
22
Pts in Paint
32
13
2nd Chance Pts
13
Possessions & Rebounds
45
Total Rebounds
37
35
Defensive Rebounds
31
10
Offensive Rebounds
6
8
Team Rebounds
5
85.4%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
14.6%
15
Turnovers
12
8
Steals
10
4
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-1.2
Net Points (vs avg)
-6.8
+4.4
2PT Shooting
+4.5
+8.1
3PT Shooting
+7.3
-17.4
Turnovers
-13.9
-2.3
Off. Rebounding
-7.0
+6.1
Free Throws
+2.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.