Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-11.9
2PT Factor
+2.1
3PT Factor
-2.9
Turnover Factor
-18.6
OREB Factor
-0.2
FT Factor
+7.7
MIAVSBOS
Offensive Efficiency
96
Points
98
50.0%
2P%
52.1%
49.4%
eFG%
47.6%
32.5%
3P%
27.8%
18
FTA
23
72.2%
FT%
78.3%
Pace & Advantage
23
Assists
17
17
Fast Break Pts
3
32
Pts in Paint
42
12
2nd Chance Pts
20
Possessions & Rebounds
42
Total Rebounds
50
32
Defensive Rebounds
37
10
Offensive Rebounds
13
9
Team Rebounds
9
71.1%
Defensive Reb %
78.7%
21.3%
Offensive Reb %
28.9%
12
Turnovers
16
9
Steals
7
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.1
Net Points (vs avg)
-11.9
+0.4
2PT Shooting
+2.1
+1.8
3PT Shooting
-2.9
-13.9
Turnovers
-18.6
-4.4
Off. Rebounding
-0.2
+5.0
Free Throws
+7.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.