Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.3
2PT Factor
-0.3
3PT Factor
+1.8
Turnover Factor
-11.6
OREB Factor
+5.2
FT Factor
+10.2
NOPVSMIN
Offensive Efficiency
119
Points
115
60.9%
2P%
49.1%
63.1%
eFG%
48.9%
44.1%
3P%
32.5%
22
FTA
26
81.8%
FT%
84.6%
Pace & Advantage
29
Assists
22
17
Fast Break Pts
9
54
Pts in Paint
50
12
2nd Chance Pts
11
Possessions & Rebounds
39
Total Rebounds
47
33
Defensive Rebounds
27
6
Offensive Rebounds
20
10
Team Rebounds
5
62.3%
Defensive Reb %
81.8%
18.2%
Offensive Reb %
37.7%
16
Turnovers
10
5
Steals
7
5
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+6.0
Net Points (vs avg)
+5.3
+8.8
2PT Shooting
-0.3
+12.0
3PT Shooting
+1.8
-18.6
Turnovers
-11.6
-4.3
Off. Rebounding
+5.2
+8.1
Free Throws
+10.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.