Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.7
2PT Factor
+13.8
3PT Factor
+10.8
Turnover Factor
-20.9
OREB Factor
+0.7
FT Factor
+10.3
MEMVSPOR
Offensive Efficiency
115
Points
135
57.4%
2P%
66.7%
56.2%
eFG%
63.9%
36.6%
3P%
40.5%
21
FTA
21
76.2%
FT%
95.2%
Pace & Advantage
28
Assists
31
17
Fast Break Pts
21
40
Pts in Paint
60
11
2nd Chance Pts
13
Possessions & Rebounds
37
Total Rebounds
46
27
Defensive Rebounds
34
10
Offensive Rebounds
12
8
Team Rebounds
3
69.2%
Defensive Reb %
77.3%
22.7%
Offensive Reb %
30.8%
16
Turnovers
18
12
Steals
9
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.7
Net Points (vs avg)
+14.7
+6.3
2PT Shooting
+13.8
+6.3
3PT Shooting
+10.8
-18.6
Turnovers
-20.9
-3.4
Off. Rebounding
+0.7
+6.6
Free Throws
+10.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.