Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.0
2PT Factor
+18.0
3PT Factor
+3.4
Turnover Factor
-15.1
OREB Factor
+2.2
FT Factor
+5.5
WASVSBKN
Offensive Efficiency
113
Points
127
53.1%
2P%
69.8%
53.8%
eFG%
62.1%
36.7%
3P%
34.2%
30
FTA
19
93.3%
FT%
73.7%
Pace & Advantage
18
Assists
36
17
Fast Break Pts
11
48
Pts in Paint
66
15
2nd Chance Pts
17
Possessions & Rebounds
30
Total Rebounds
45
25
Defensive Rebounds
32
5
Offensive Rebounds
13
9
Team Rebounds
7
65.8%
Defensive Reb %
86.5%
13.5%
Offensive Reb %
34.2%
16
Turnovers
13
6
Steals
8
8
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.5
Net Points (vs avg)
+14.0
+3.0
2PT Shooting
+18.0
+4.7
3PT Shooting
+3.4
-18.6
Turnovers
-15.1
-6.8
Off. Rebounding
+2.2
+14.2
Free Throws
+5.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.