Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.4
2PT Factor
+15.6
3PT Factor
+8.5
Turnover Factor
-20.9
OREB Factor
0.0
FT Factor
+5.1
DALVSSAS
Offensive Efficiency
125
Points
138
45.6%
2P%
64.1%
51.0%
eFG%
62.6%
40.5%
3P%
40.0%
24
FTA
20
75.0%
FT%
70.0%
Pace & Advantage
35
Assists
34
18
Fast Break Pts
28
50
Pts in Paint
74
8
2nd Chance Pts
16
Possessions & Rebounds
41
Total Rebounds
52
29
Defensive Rebounds
40
12
Offensive Rebounds
12
10
Team Rebounds
13
70.7%
Defensive Reb %
76.9%
23.1%
Offensive Reb %
29.3%
7
Turnovers
18
10
Steals
5
4
Blocks
11
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.7
Net Points (vs avg)
+8.4
-4.3
2PT Shooting
+15.6
+9.6
3PT Shooting
+8.5
-8.1
Turnovers
-20.9
-3.8
Off. Rebounding
0.0
+7.3
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.