Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.8
2PT Factor
-0.3
3PT Factor
+17.5
Turnover Factor
-11.6
OREB Factor
-7.1
FT Factor
+7.3
CHAVSATL
Offensive Efficiency
126
Points
119
50.0%
2P%
49.0%
57.9%
eFG%
59.1%
46.2%
3P%
48.6%
16
FTA
17
100.0%
FT%
88.2%
Pace & Advantage
31
Assists
30
9
Fast Break Pts
22
56
Pts in Paint
46
15
2nd Chance Pts
6
Possessions & Rebounds
49
Total Rebounds
30
33
Defensive Rebounds
25
16
Offensive Rebounds
5
7
Team Rebounds
10
86.8%
Defensive Reb %
61.0%
39.0%
Offensive Reb %
13.2%
16
Turnovers
10
5
Steals
9
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.1
Net Points (vs avg)
+5.8
+0.6
2PT Shooting
-0.3
+15.9
3PT Shooting
+17.5
-18.6
Turnovers
-11.6
+4.6
Off. Rebounding
-7.1
+8.6
Free Throws
+7.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.